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How can i access to the property of two nested particle system ?

Hi all, i just started with Unity. i have created a nested particle system, so structured: ![alt text][1] and import it by this code: `public var PS_SparkBraking:ParticleSystem;` i want to change by...

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Memory and Box Collider

Hi guys, I'm working on a game, where a ball walks on a path made of bricks. The bricks are Box Collider. The path uses very bricks (collider), I wonder: - If camera does not renders the bricks, unity...

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How can i find Next and Previous Child ?

Hi guys, Premise: I do not want to use an array to obtain a management easier and faster. I expose my problem: by Ray-Cast identify a GameObject (Current-Child - See photo) Unity has in memory all the...

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How create Tool in Project area

Hi all, I'm making a game about trains, I realized in 3d the rails(straight and curved), and finally I've imported into Unity. Now the hardest thing is to hook and align them with precision so as to...

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What are the most suitable values ​​for the wheels of a train?

Hello to all, I'm building the collider for the wheels of a train. Can you suggest what values ( forward, Sideways Friction )​​ are more suited to this type of wheel. Thank you very much

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Check peripheral collisions

Hello everyone, I'm making a videogame where the user must kick a penalty. I have a problem in the management of collisions between the ball and the pole / crossbar. Let me explain better, if the ball...

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