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Check peripheral collisions

Hello everyone, I'm making a videogame where the user must kick a penalty. I have a problem in the management of collisions between the ball and the pole / crossbar. Let me explain better, if the ball...

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What are the most suitable values ​​for the wheels of a train?

Hello to all, I'm building the collider for the wheels of a train. Can you suggest what values ( forward, Sideways Friction )​​ are more suited to this type of wheel. Thank you very much

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How create Tool in Project area

Hi all, I'm making a game about trains, I realized in 3d the rails(straight and curved), and finally I've imported into Unity. Now the hardest thing is to hook and align them with precision so as to...

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How can i find Next and Previous Child ?

Hi guys, Premise: I do not want to use an array to obtain a management easier and faster. I expose my problem: by Ray-Cast identify a GameObject (Current-Child - See photo) Unity has in memory all the...

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Memory and Box Collider

Hi guys, I'm working on a game, where a ball walks on a path made of bricks. The bricks are Box Collider. The path uses very bricks (collider), I wonder: - If camera does not renders the bricks, unity...

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How can i access to the property of two nested particle system ?

Hi all, i just started with Unity. i have created a nested particle system, so structured: ![alt text][1] and import it by this code: `public var PS_SparkBraking:ParticleSystem;` i want to change by...

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Check peripheral collisions

Hello everyone, I'm making a videogame where the user must kick a penalty. I have a problem in the management of collisions between the ball and the pole / crossbar. Let me explain better, if the ball...

View Article

What are the most suitable values ​​for the wheels of a train?

Hello to all, I'm building the collider for the wheels of a train. Can you suggest what values ( forward, Sideways Friction )​​ are more suited to this type of wheel. Thank you very much

View Article


How create Tool in Project area

Hi all, I'm making a game about trains, I realized in 3d the rails(straight and curved), and finally I've imported into Unity. Now the hardest thing is to hook and align them with precision so as to...

View Article


How can i find Next and Previous Child ?

Hi guys, Premise: I do not want to use an array to obtain a management easier and faster. I expose my problem: by Ray-Cast identify a GameObject (Current-Child - See photo) Unity has in memory all the...

View Article

Memory and Box Collider

Hi guys, I'm working on a game, where a ball walks on a path made of bricks. The bricks are Box Collider. The path uses very bricks (collider), I wonder: - If camera does not renders the bricks, unity...

View Article

How can i access to the property of two nested particle system ?

Hi all, i just started with Unity. i have created a nested particle system, so structured: ![alt text][1] and import it by this code: `public var PS_SparkBraking:ParticleSystem;` i want to change by...

View Article

Check peripheral collisions

Hello everyone, I'm making a videogame where the user must kick a penalty. I have a problem in the management of collisions between the ball and the pole / crossbar. Let me explain better, if the ball...

View Article


What are the most suitable values ​​for the wheels of a train?

Hello to all, I'm building the collider for the wheels of a train. Can you suggest what values ( forward, Sideways Friction )​​ are more suited to this type of wheel. Thank you very much

View Article

How create Tool in Project area

Hi all, I'm making a game about trains, I realized in 3d the rails(straight and curved), and finally I've imported into Unity. Now the hardest thing is to hook and align them with precision so as to...

View Article


How can i find Next and Previous Child ?

Hi guys, Premise: I do not want to use an array to obtain a management easier and faster. I expose my problem: by Ray-Cast identify a GameObject (Current-Child - See photo) Unity has in memory all the...

View Article

Memory and Box Collider

Hi guys, I'm working on a game, where a ball walks on a path made of bricks. The bricks are Box Collider. The path uses very bricks (collider), I wonder: - If camera does not renders the bricks, unity...

View Article


How can i access to the property of two nested particle system ?

Hi all, i just started with Unity. i have created a nested particle system, so structured: ![alt text][1] and import it by this code: `public var PS_SparkBraking:ParticleSystem;` i want to change by...

View Article
Browsing index pages (18 articles)


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